@everyone
It’s great to see so many great ideas and contributions, and surprisingly, I don’t think any of them are mutually exclusive. In other words, each idea could be implemented in unison without necessarily taking away from the effect of another.
@ Vonnegut37 / @spazmatastic:
I think ADMIN agrees with the limitation and testing of pricing rights on the site. The question is what system would be best.
I personally feel like building a whole separate points/rights system would be ideal. The person who is expert on cropping cards/building checklists/identifying player teams, may not be the same person who is expert on pricing models/calculations/market behaviors, and vice versa.
@switzr1 / PapaG321:
Let us hope a single person does not need to fix this problem! It may take 1 person 62 years, but it could also take 124 people 1 year (at only 4 hours/day). Also, I feel the solution does not need to include details for every single card and every single online purchase. The solution could not feasibly require either.
@randylaw:
I’m definitely supportive of the conditions-based pricing, but a problem I’ve identified is, aside from MINT and POOR, I really get lost in the subtle differences of grades in-between. How could we in good faith expect that each new member could be educated on grading to a uniform standard across the site. Further, most of the time I am pricing cards I’m only looking at a seller’s thumbnail photo from their completed online auction. Even if I was expert on grading to a standard, how can looking at a thumbnail compare to observing the card up-close with my own eyes outside of the protective case (front AND back).
Or, is a solution to just add every known price regardless of grade, and let the observer correlate the distinction (ex. a card sold for $3, $5, $5, $5, $7, $20)? Without seeing the card, knowing the condition, could a reviewer of these sales make inferences that are “useful enough”?
I’m really interested in your take on this, because I think making the distinction of pricing by grade could be critical to “real” prices.
@BOBSCARDZ:
Agree with all of that! …except maybe 6. I think we could right the plane mid-flight with some tweaks here and there. There is too much useful data already on the site just to throw it all away and start over.
@j_co_12:
To further extrapolate on your keen analysis, if the site would enable us to expand on the public prices associated with sets, i.e. hand-collated set price vs. sealed factory set prices, hobby box, vendor box, pack, wax pack, rack pack, jumbo pack (whatever packaging options are consistent with that set release), only one time EVER would a user (preferably with higher admin rights) need to put the data in for that set’s merchandising configuration to get it exactly right (i.e. wax pack = 12 cards; hobby box = 288 cards, retail box = 98 cards, etc.). By quantifying these “lots” and layering user pricing to these “lot” sales online, we could forego some of the issues with the individual common card prices. The site could intuitively price a “common” based on current lot acquisition prices:
If for instance we know a set has 100 cards (distributed evenly in packs of 10) and 99 of the cards are “common”, but card #100 is a superstar. And let’s say that superstar is individually priced at $50. If a pack of 10 x cards is selling online for $7. In each pack there is a 1:10 chance of pulling a card #100, so mathematically the “chance” to pull the superstar card from a pack has a break-even cost of $5. Further, if we assume 10 x packs (on average) makes a complete set, then (on average) building a set via packs costs $70. If card #100 accounts for $50 of the set price, $20 accounts for the other 99 (~$.20 per common). If the factory set itself sells for $60, then the common price if purchased in a set is ~$.10 per common. Seeing this broken out in the “Set Price” menu would enable a shopper to not only see which delivery method can get the better price for commons, but would also enable us/site to “price” commons in that set.
In any given set there will be numerous levels of stars with various prices, so I’m not sure of what prices to consider when calculating a one-size-fits-all strategy for pricing commons in a set. I think we all may agree the common price in the above example should not be $.70 ($7.00 per 10 x card pack), but how much the price of the “non-commons” determine the price of the commons will likely be too complicated to compute based on each sets unique insert odds, etc. So, total set prices (say against the remaining cards after the top-5 stars in a set) may be a jumping off point for further analysis and tweaking.
If a lot of 10 x Frank DiPino (or Doc Gooden) cards sells for $50, with multiple individual sales of $6, then we all may need to come to terms with the fact that a Frank DiPino card may be worth at least $5.
I have begun the process of selling most of my collection on eBay (https://www.ebay.com/usr/k-lots). The rest will be practically given away. If you'd like to "rescue" a card from this fate, give me an offer.
I'm currently only entertaining trades that help me downsize my collection or provide equitable cost/value for a card I will keep (see "Collects" in my profile).
-Bob